OOC X-COM Think Tank (part 4)

ZombieSplitter53

Game Master
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May 27, 2013
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Once everyone has their characters up and we start up, I'll likely post NPC Hunter's as they appear on missions (probably, unless I get lazy, and I do tend to get lazy). Why do it that way instead of making a bunch of them all at once like Gem did for XCOM2? Three reasons (besides the aforementioned laziness):

First, it is easier early on if I can create and mold NPC Hunter's as they are needed from the start. Like, say, we have a mission where I think we need a blunt weapon user or a stronger magic user. It'll help starting out.

Second, early on I want NPCs to be malleable so you guess can mold them to your characters' storytelling needs. Don't use this as an excuse not to do collabs, but on occasion you'll want to develop character on your own, or no one else will be available, and the NPCs will be there for you.

And last but not least, unlike Gem's NPCs, who you were supposed to relate to, connect to, get attached to, and be sad about on the sad occasion in which they died, which was rare because we needed everyone (poor Chandra... sniffle), the Hunters here are more... eh, disposable is a harsh word, but...

Look, you are not allowed to kill NPC Hunters willy nilly (and never try to kill another player's character without their express permission). Hunters are highly train, the Havenbrook Organization does not hire weaklings, and most of them should be at least as strong as your character. A death every mission would be silly. That said... Hunters are going to die. It is a dangerous line of work, facing dangerous odds and terrible monsters. Hunters will overestimate themselves or underestimate their enemies. Facts will be wrong. Unexpected obstacles will arise. As Gem joked with me the other day, you might go out to deal with a bunch of goblins and end up face to face with an Old One. So... get attacked to the NPCs, but not so much you get super angry with me should they... ahem, die.
 

ExoGrim

Active Member
Nov 13, 2015
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Washington state
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Once everyone has their characters up and we start up, I'll likely post NPC Hunter's as they appear on missions (probably, unless I get lazy, and I do tend to get lazy). Why do it that way instead of making a bunch of them all at once like Gem did for XCOM2? Three reasons (besides the aforementioned laziness):

First, it is easier early on if I can create and mold NPC Hunter's as they are needed from the start. Like, say, we have a mission where I think we need a blunt weapon user or a stronger magic user. It'll help starting out.

Second, early on I want NPCs to be malleable so you guess can mold them to your characters' storytelling needs. Don't use this as an excuse not to do collabs, but on occasion you'll want to develop character on your own, or no one else will be available, and the NPCs will be there for you.

And last but not least, unlike Gem's NPCs, who you were supposed to relate to, connect to, get attached to, and be sad about on the sad occasion in which they died, which was rare because we needed everyone (poor Chandra... sniffle), the Hunters here are more... eh, disposable is a harsh word, but...

Look, you are not allowed to kill NPC Hunters willy nilly (and never try to kill another player's character without their express permission). Hunters are highly train, the Havenbrook Organization does not hire weaklings, and most of them should be at least as strong as your character. A death every mission would be silly. That said... Hunters are going to die. It is a dangerous line of work, facing dangerous odds and terrible monsters. Hunters will overestimate themselves or underestimate their enemies. Facts will be wrong. Unexpected obstacles will arise. As Gem joked with me the other day, you might go out to deal with a bunch of goblins and end up face to face with an Old One. So... get attacked to the NPCs, but not so much you get super angry with me should they... ahem, die.
Seems legit :3
 

ZombieSplitter53

Game Master
Staff member
May 27, 2013
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R'lyeh, Pacific Ocean, 47°9′S, 126°43′W
Are we allowed to do collabs now to prepare for the first mission and just post them when everything's ready?
If you and someone else want to do a collab in preparation, perhaps meeting each other during their first week before their first mission, you can. Alternatively, if you want something to do, you can do what we came to call a week -1 solo, where you write about what your character was doing in the week prior to officially joining the Guild.
 

ZombieSplitter53

Game Master
Staff member
May 27, 2013
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113
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R'lyeh, Pacific Ocean, 47°9′S, 126°43′W
Look, you are not allowed to kill NPC Hunters willy nilly (and never try to kill another player's character without their express permission).
Note that I mean you're not allowed to write a situation where a monster stabs another person's character in the chest or something.

If you want your character to attack theirs, especially should their character (or yours) be corrupted or turned into a Zombie, Mad One, Lost Soul, Vampire, Ghoul, Vengeful Spirit, or Phantom, be my guest.
 

ExoGrim

Active Member
Nov 13, 2015
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Washington state
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Note that I mean you're not allowed to write a situation where a monster stabs another person's character in the chest or something.

If you want your character to attack theirs, especially should their character (or yours) be corrupted or turned into a Zombie, Mad One, Lost Soul, Vampire, Ghoul, Vengeful Spirit, or Phantom, be my guest.
You implying that Zulik has no control over his actions? cause his mind is perfectly fine... besides, I'm going to try and be friendly