Starstream Adventures -Aliens, Lore, and General Information

Frostlich1228 (Alt)

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Oct 23, 2016
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#21
Appearance and Personalities: The Laepaede have three different biological templates that have different appearances. Royals and Courtesans are generally around ten feet tall with thin appendages covered in a segmented exoskeleton. These Traditional Laepaede have large, compound eyes with two pits at each side of the head that they use to smell and a segmented jaw not unlike a Praying Mantis that splits open to reveal rows of pointed teeth. While they are omnivores this can make eating fruit pretty messy, however they have evolved a few thicker crushing teeth near the back of their mouth over time. Laepaede also have a slender tongue that can be on average three feet long, covered in special micro bristles that are designed to trap sticky sap or honey. The tongue can retract to the size of a usual human tongue by folding into a pocket of flesh that branches off of the esophagus near where the neck and head meet. They can use this pocket to store amounts of honey or sap instead of eating it and transport it to their young or save it for later.

Royals and Courtesans also have butterfly like antennae that spiral at the end and hang off their head that they use to pick up subtle chemicals cues in the air, they can then use these cues to determine information about their environment.

On their compact and comparably thin thorax they have two sets of arms, one pair that is connected at the shoulders and another that branches off at the upper rib cage each with four slender digits on each hand, three fingers and one opposable thumb. They also have a smaller third set of arms that protrude from sides of the lower thorax, situated a little more towards the back. The hands on these smaller arms only have three digits each with no thumb, but the fingers are also covered in honey trapping bristles that act in a similar way to the ones on the tongue. This smaller set of arms is usually used for picking honey up or carrying the cocoons that hold their larvae.

Lastly on the back of the Thorax are a set of large butterfly like wings that when unfolded reach vertically a foot above their head, down to their feet, and horizontally around two feet past the arms. These wings can be used for limited flight as well as gliding and bare a one of a kind pattern unique to each Laepaede. These wings would normally be quite cumbersome and Impractical however they can be folded around the front of the Laepaede's body almost like a robe, and are normally like this when not in use. The wings when folded hide most of the front of the body, including the arms under them, giving the Laepaede the ability to hide weapons and other objects within them in their hands.

Their skinnier abdomen connects down to long thin segmented legs that contribute much to the height of the Laepaede and connect with their feet at the bottom. These feet are similar to a Grasshopper with two toe like appendages at the front of each foot and one behind for stability.

This is where Royals and Courtesans differ in the color of the body. The Exoskeleton can come in an almost mosaic of bright and flashy colors or one solid bright color that fades gently into others, the wings having an almost stained glass look to them. These extreme colors are reserved for the Royals and the highly fertile Courtesans however and are the mark of beauty and sex appeal for the Insect Race. Most Courtesans colors come with much more monotony, with dark greens, yellows, greys and blacks being the most common among them.

The Chevalier meanwhile are huge, hulking bipedal beetle like creatures with two sets of legs to hold then up and a set of massive arms that are as thick as bridge cables, the ends of which are completed by savage claws. These lesser Males have six smaller compound eyes and a similar mouth to their counterparts but with two, two foot long horns coming out of the head, perfect for goring enemies. The Exoskeleton of Chevalier are also much thicker and hardier than that of their feminine counterparts however they are sterile and have no ability to traditionally speak. These guards most often come in dark green, dark brown, dark grey, or black.

Personally wise the Laepaede are often seen as hoity, overly proud, and arrogant by the rest of Galactic Civilization and such a label wouldn't be inaccurate. Pride and Image and the most important things to a Laepaede, embarrassment or excommunication being seen in most cases as far worse than death. The worst thing that could happen to an individual even. This makes defamation and character assassination along the same level as murder in their species, even worse, but only if the defamer is proven to be wrong of course, additionally those cases are rarely looked into when the defamee is of a lower class.

This Arrogance and tendency to look down on others is more prevalent the higher you go up in the social structure of the Laepaede. However, they tend to get along well with the Tamaerin as they typically see them as close to equals, they also maintain a decent relationship with the Shinso and the Cartus due to their mutual hatred of Quin and the fact that most Laepaede have no problem with the Shinso's enslavement of that Carthus, comparing it to their relationship with the Chevalier as a subspecies only born to serve. Because of this their hive fleet tends to travel to Shinso and Tamaerin space for repair, refuel, and safety. As well, many Laepaede that leave the Hive Fleet can be found on planets in these areas, forming small sub communities not unlike Chinatowns on Earth.

They stand at a sour place for most other Galactic Species except the Bazir, which they feel pretty neutrally about. However their real enemies in the galaxy are the aforementioned Quin for their decades long invasion of Laepaede space as well as placed blame for forcing them to unleash the Andromeda AI. Also the Fee for what they believe was the diplomatic theft of their homeworld and planets that were rightfully theirs.


Ashara-Sharei: Translates to the 'She who Rules Grandly’. She is the supreme Royal of the Laepaede Hive Fleet and has lived for four hundred years, still remembering the beauty of their homeworld before the AI War.

Shara'Sharei: Translates simply to 'She who Rules and Nurtures.’ Refers to the Laepaede Royals.

Sharei: Translates just to 'She who Nurtures.’ Used to refer to the Courtesans.

Dodehdora: Refers to the Chevalier Guards. Translates roughly to 'Lesser Defenders of She.’ She being the collective Female Laepaede.
 
Sep 25, 2014
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#22
Psionics: the manifestation and control of otherworldly energies by the mind.
  • Few species have the potential at all.
  • They appear in a few individuals out of millions typically, save for engineered or extraordinary species like the Tamearins and Demigor, respectively.
  • An individual’s willpower plays a prominent role in the strength of their psionics.
  • For one reason or another, the light generated as a byproduct of psionics is assigned to a specific color out of the basic six. These are the major focii of psionic powers.
  • Generally, a psion has one ‘Major’ focus and can expand with increasing difficult in either direction.
  • Psionic energies have specialized applications, each constituting a specific power. These are divided up among the six colors. Each has four, with an additional ‘ultimate power’.
  • Ultimate Powers can be used by a psion of the matching color focus or an adjacent one and have no prerequisites. Their uniqueness comes from their higher learning curve and inherent potency over other psi powers.
  • The two most basic powers - telepathy and telekinesis - align to particular ends of the psionic wheel. The warm colors (red, orange, yellow) are stronger with telekinetic abilities, while the cool colors (blue, green, violet) have more potent telepathic abilities.
  • Both basic powers can be used by any psion, however.
  • Telepathy - the communion between minds. A telepath can transmit their thoughts into another’s mind as words, images, or any other medium that is necessary for understanding. The connection requires a willing participant: advanced telepathy that attempts to bypass mental defenses is known as Mind-Reading.
  • Telekinesis - the direction of applied forces. Telekinetics generate pushes and pulls to move objects.

Power List

Red: Pyrokinesis, Kinetic Strike, Destructokinesis, Imbuing [Gravokinesis]
Orange: Aerokinesis, Thunderclap, Sonokinesis, Terrakinesis [Kinetic Storm]
Yellow: Electrokinesis, Telekinetic Field, Blink, Teleimagery [Magnokinesis]
Green: Biokinesis, Neuroshock, Split-Focus, Aquakinesis [Psychic Clash]
Blue: Empathy, ESP, Suggestion, Mind Control [Bullet Time]
Violet: Psychic Link, Soulfire, Subsume, Telekinetic Lance [Structokinesis]
 
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Sep 25, 2014
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#23
Psionic Power Descriptions

Raw Power (Red) - A red psion focuses on unleashing their energy in the most direct way possible. These psions focus on generating energy externally and then unleashing it - often all at once. Many of their abilities are destructive, and all are straightforward. They tend to be the strongest telekinetics.

Pyrokinesis - the ability to conjure and manipulate fire.

Kinetic Strike - condensed telekinesis that increases the concussive force of impacts.

Destructokinesis - telekinetic force that burrows into a contacted target and forces material apart. In its most basic form this causes objects to fracture or blow apart into pieces on contact. Stronger destructokinetics can split material apart into its component atoms, effectively vaporizing the material they touch. Practically melee range is required or the power dissipates.

Imbuing - affects the durability of inorganic materials by strengthening or weakening them on contact. Cannot affect structokinetic materials.

Gravokinesis - the creation and manipulation of gravitational fields around the psion. The application is limited by range, but the sheer power can force opponents to their knees or direct them with far more finality than regular telekinesis. Localized gravity fields can even curve the trajectory of projectiles.

***

Power via Wisdom (Orange) - By combining wisdom and power, the orange psion is able to damage and disrupt their opponents their opponent with efficient uses of energy. These powers are devious like yellow skills while retaining some of the destructive potential of red abilities. Orange psionics are unique for including two elemental skills.

Aerokinesis - the ability to conjure and manipulate gases.

Thunderclap - a compression and release of telekinetic force in a wave around the origin point. The result is a concussive blast. More refined use can shape the blast in a particular direction.

Sonokinesis - the power to generate and control sound-waves. Sound can be altered to different frequency for mimicry, silencing, or amplification to create sonic blasts.

Terrakinesis - the conjuration and manipulation of silicate rock.

Kinetic Storm - Razor-sharp telekinetic fragments of force be reproduced in the thousands to create whirling storms of bladed force. Though they are not all consciously directed by the psion at once due to a lack of precise control they spin around a centerpoint to be contained. The storm can be shaped like a hurricane, a tornado, or a number of other weather phenomenon to achieve a desired effect. It can even be scaled down for use as a weapon in its own right.

***

Pure Wisdom (Yellow)
- The yellow psion operates through indirect means to combat their foes, relying upon broad applications of their abilities and mastery of the principles of the universe. Their powers reflect this roundabout methodology. Yellow psions are able to dabble in telepathy more than the other warm colors.

Electrokinesis - the ability to generate and control electrical currents.

Telekinetic Field - a wide application of telekinetic energy with two main branches: fields and shields. Standard telekinetic fields slow or speed up whatever passes through them, acting as a defensive or offensive screen. Shields are solid force-fields that completely stop projectiles but can be overloaded. .

Blink - the ability to warp through transdimensional space, reappearing at a location known to the psion usually by visual memory. This effectively limits combat range to sight range without prior knowledge of the battlefield.

Telemagery - the manipulation of the senses of targets, which increases in difficulty with number. The psion causes their subject to see, hear, or even feel inputs that only exist within their mind.

Magnokinesis - the generation and manipulation of magnetic forces, which inherently grants the user control over metallic materials. They can bend and shape or use the magnetic fields to attract or repulse, making the yellow psion a terror to all conventional equipment and electronics.

***

Control through Wisdom (Green) - Green psions make use of thoughtful application and precise regulation of their powers to pull off intricate feats of the mind and body. Their mental abilities are indirect and disruptive due to a lack of raw power, but they make up for it in guile and focus. Green psions have access to the unique power and versatile power to affect the body.

Biokinesis - the ability to modify biological processes and physical characteristics. This can be used to regenerate damaged tissues or destroy healthy ones. It can modify the body’s capabilities to temporarily grant superhuman sight, reflexes, strength, speed, or durability. Finally, biokinesis can stimulate the nervous system to cause pleasure or pain - or brainwash a target.

Neuroshock - a psychic attack on the nervous system that can disrupt neural passageways, slowing reflexes, cognition, and defenses to subsequent telepathic attacks. It can be used to target nerve cell packets related to the senses to dull them. Disrupts ESP.

Split-Focus - allows a psion to divide their mind to accomplish multiple cognitions at once rather than normal multitasking - which involves rapid switches in-between. This enables them to perform simultaneous complex tasks that would otherwise be impossible.

Aquakinesis - the ability to conjure and manipulate liquids. Corrosive liquids can be created, but nonstable (acidic or basic) solutions are more difficult and energy-intensive to produce than simple ones like water.

Psychic Clash - utilizing the best of their control, a green psion’s ultimate power forces the mind of the opponent out onto a common mental plane, where the foes’ cognition is made manifest. Here it is not power but wit and imagination that determines the victor, as well as control over themselves - suiting the green perfectly.

***

Total Control (Blue) - A blue psion wields the best precision out of any of the other colors and tends to have the most potent telepathic abilities. They lack an elemental ability of any kind, but make up for it with their sheer psychic ability. All of their powers deal with the internal instead: they affect the minds of themselves and others.

Empathy - the ability to read and modify emotional states. Confidence can be turned to fear, joy can flip to sorrow, calm can break to rage - vice versa and so on. This can also enable cross-species psychic communication between those whose thoughts might otherwise be incomprehensible.

ESP - extrasensory perception, or the ability to perceive beyond one’s normal senses. This can grant sight of areas otherwise hidden, bolster the reflexes, or - in its most impressive form - sharpen the psion’s awareness to grant them a few seconds of partial precognition based upon all the available data points in their environment.

Suggestion - telepathic trickery that implants an action or sequence of actions in a target’s mind and attempts to disguise it as their own thoughts. When used successfully, the target carries out the psion’s will unknowingly. Awareness of the deceit can snap targets out of it, and they generally won’t interpret ideas that obviously compromise their interests as their own thoughts.

Mind Control - forcible psychic trickery that attempts to subjugate a target’s will beneath that of the psion’s own.

Bullet Time - by wielding total control over one’s cognition, the ultimate blue power enables the psion to accelerate their cognition to incredible levels. They are thus able to make decisions while the time around them moves at a snail’s pace, although the inertia of the world is unaffected. With this ability, a blue master is always many steps ahead of their opponent.

***

Power by Control (Violet) - The violet psion fuses the raw power of reds with the precision of blues to wield a set of abilities that strike hard against other psions. They lack a true elemental ability, but their ultimate power is a category unto itself that projects mind into a unique kind of matter.

Psychic Link - a bond between the mind of two or more psions that exchanges data at incredible speeds between them, allowing One-Minds to act in symbiotic unison.

Soulfire - psychic flames that burn away psionic energy rather than physical objects. The resulting backlash to affected targets sets the nerves alight.

Subsume - leeching psionic tendrils that drain psionic energy rather than destroy it; the tradeoff is that they are physical objects that can be destroyed.

Telekinetic Lance - a specialized application of telekinesis that funnels the force into a narrow shape like a bullet and launches it at high speeds to puncture targets.

Structokinesis - The power to create solid-psi constructs of varying complexity and function. This solidified energy is quasi-crystalline material that can form simple shapes up to simulacra of servos, but whatever is created moves at the structokinetic’s behest alone. The durability of their creations is tied to their power, while their complexity is down to control.
 
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