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  1. ZombieSplitter53

    Rules Alien Character Sheets for X-COM Roleplay

    Outsider Primary Attributes: Str: 3 Int: 2 Dex: 3 Per: 4 Con: 3 Wil: 3 Secondary Attributes: LPS: 40 Spd: 12 EPS: 32 EsP: 18 Qualities: Acute Eyesight Hard to Kill 2 Nerves of Steel Resistance (Fatigue) Situational Awareness Skills: Brawling 2 Climbing 2 Computer Programming...
  2. ZombieSplitter53

    Rules Alien Character Sheets for X-COM Roleplay

    Thin Man Primary Attributes: Str: 3 Int: 4 Dex: 6 Per: 4 Con: 2 Wil: 2 Secondary Attributes: LPS: 33 Spd: 16 EPS: 26 EsP: 21 Qualities: Contacts (Local Law Enforcement) 3 Fast Reaction Time Hard to Kill 1 Multiple Identities Resistance (Poison) Drawbacks: Cruel 1 Zealot...
  3. ZombieSplitter53

    Rules Alien Character Sheets for X-COM Roleplay

    Mechtoid Primary Attributes: Str: 4 Int: 5 Dex: 3 Per: 4 Con: 3 Wil: 4 Secondary Attributes: LPS: 41 Spd: 12 EPS: 38 EsP: 33 Qualities: Charisma 1 Gift Hard to Kill: 1 Inspiration Increased Essence Pool 2 Drawbacks: Attractiveness -2 Delusions of Grandeur 1 Impaired Taste (No...
  4. ZombieSplitter53

    Rules Alien Character Sheets for X-COM Roleplay

    Sectoid Commander Primary Attributes: Str: 1 Int: 6 Dex: 3 Per: 4 Con: 2 Wil: 5 Secondary Attributes: LPS: 25 Spd: 10 EPS: 29 EsP: 36 Qualities: Charisma 2 Gift Hard to Kill 1 Inspiration Increased Essence Pool 3 Drawbacks: Ambitious 1 Attractiveness -2 Cruel 1 Delusions of...
  5. ZombieSplitter53

    Rules Alien Character Sheets for X-COM Roleplay

    Sectoid Primary Attributes: Str: 0 Int: 5 Dex: 2 Per: 3 Con: 1 Wil: 4 Secondary Attributes: LPS: 14 Spd: 6 EPS: 20 EsP: 25 Qualities: Charisma 1 Gift Inspiration Increased Essence Pool 2 Drawbacks: Attractiveness -2 Delusions of Grandeur 1 Impaired Taste (No Mouths) Zealot...
  6. ZombieSplitter53

    Rules Alien Character Sheets for X-COM Roleplay

    These are just basic character sheets meant to give the RP more of that RP feeling. Naturally, I'm not going to force anyone to follow these to the letter, as it would defeat the purpose of writing independent stories if I read all of them and criticized you for not following these. They're only...
  7. ZombieSplitter53

    X-COM RP THINK TANK (part2)

    I'm finished with the alien's character sheets, though I'm not entirely sure where to put them. Putting them on the main Role Playing page would be a bit too encumbersome. I'll probably start another forum just for them, though I'm not entirely sure how. Never had to do it before.
  8. ZombieSplitter53

    X-COM RP THINK TANK (part2)

    Why don't we start on March 1st, like the game.
  9. ZombieSplitter53

    X-COM RP THINK TANK (part2)

    We have two. I approved of two because, with such a large and powerful organization as X-COM, I found it more unlikely that EXALT would only have one mole. After all, if that single mole were to be found out, then they'd have no one left.
  10. ZombieSplitter53

    X-COM RP THINK TANK (part2)

    Yeah, I'd prefer at least some experience, but I don't expect a team of Solid Snakes. X-Com will be looking for the best of the best, but that doesn't mean they'll get everyone on the top of the list. In fact, for the Commander's bio, I'll be mentioning that they weren't the first pick, but...
  11. ZombieSplitter53

    X-COM RP THINK TANK (part2)

    I do think that backgrounds should at least be a little detailed, even if they're forged. However, it is also important to remember that, during the in game cutscene, the G-Man from the counsel refers to EXALT as a 'new threat', so while X-COM would obviously be worried about leaks in general...
  12. ZombieSplitter53

    X-COM RP THINK TANK (part2)

    Maybe we can do an alien base assault where the queen is housed at some point.
  13. ZombieSplitter53

    X-COM RP THINK TANK (part2)

    Thats pretty friggin big.
  14. ZombieSplitter53

    X-COM RP THINK TANK (part2)

    Haven't got to that point in Long War. Are they just larger, stronger versions of the originals? 'Cause a Chryssalid Queen sounds intreaging.
  15. ZombieSplitter53

    X-COM RP THINK TANK (part2)

    I find 'a bit tougher' to be an understatement. They act as mini bosses early on, with increased aim, 10 HP, and they regen 3 HP a turn.
  16. ZombieSplitter53

    X-COM RP THINK TANK (part2)

    Sorry to spam messages (at work, gotta speak when I can), but does any mind if we treat the Outsiders like they did in Long War instead of EW.
  17. ZombieSplitter53

    X-COM RP THINK TANK (part2)

    As far as timelines goes, if we need to set up something, we will, be lets worry more about that when bios are done and we check for any inconsistencies.
  18. ZombieSplitter53

    X-COM RP THINK TANK (part2)

    Sorry, I was preoccupied. We decided on Russia because it's great size means it would be hard to locate the base even if the aliens knew it was in Russia, and building it in a remote location like Sibera lends to secrecy, as there is little threat of locals wondering in and the soldiers on base...
  19. ZombieSplitter53

    X-COM RP THINK TANK (part2)

    Good to hear. We've got most of the rules ironed out, the feel free to ask questions.
  20. ZombieSplitter53

    X-COM RP THINK TANK (part2)

    Indeed. Yeah, that always makes me feel bad. Just remember that if we open and close a topic while you're asleep, feel free to reopen.
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