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  1. DarkGemini24601

    X-COM RP THINK TANK (part2)

    I think the other thread that Marine created MAYBE, but I don't think most people are ready anyway yet.
  2. DarkGemini24601

    X-COM RP THINK TANK (part2)

    I suppose I might need to take info from the previous pages soon, but I doubt Sarge won't give us any advance warning...I hope he will.
  3. DarkGemini24601

    X-COM RP THINK TANK (part2)

    (The funny thing is with the site being 'upgraded' to a new url, we'll need a new thread anyway, and if we post bios before that we'll have to copy them over or something. :P)
  4. DarkGemini24601

    X-COM RP THINK TANK (part2)

    I imagine Zombie or myself (since Zombie's going to be fairly busy with story stuff) will outline the rules in the OP of the bios or the story thread itself.
  5. DarkGemini24601

    X-COM RP THINK TANK (part2)

    One question I might add due to that...why would XCOM take in someone like that? It's fine if they don't know somehow, but they'd probably be skeptical taking in someone that unstable. (Just something to consider)
  6. DarkGemini24601

    Here, There, Everywhere

    Here, There, Everywhere
  7. DarkGemini24601

    X-COM RP THINK TANK (part2)

    Yeah, I played Not-So-Long-War and it took me maybe 50 hours to get where I'm at, and at this point because of the grind I'm probably just going to use the developer console to initiate the final mission, but boy does it look hard. Thank god you're allowed to reload upon failure. With odd...
  8. DarkGemini24601

    X-COM RP THINK TANK (part2)

    I might have an idea on something story-wise, but if it does work I don't want to spoil it here, so I'll pm it to you if you are interested Zombie.
  9. DarkGemini24601

    X-COM RP THINK TANK (part2)

    Well, maybe time for the people that actually have them finished. xD I still need to work on mine, so I won't be posting them yet.
  10. DarkGemini24601

    X-COM RP THINK TANK (part2)

    С отпустит поддержки, я должен отдать свой голос за Сибири. (With starstruck support, I shall cast my vote for Siberia.)
  11. DarkGemini24601

    X-COM RP THINK TANK (part2)

    We could go with a siberian base. *starry eyes* Atka wouldn't mind the cold, she's used to it.
  12. DarkGemini24601

    X-COM RP THINK TANK (part2)

    Mhmm. I think we're pretty much set on basic rules then, unless we're forgetting anything important.
  13. DarkGemini24601

    X-COM RP THINK TANK (part2)

    Maybe a mix of the two, alien base assault mission(s) for instance could be more specific, while your average abduction mission might be more vague. (Speaking of that, if we had the aliens assault our hanger bays (As Long War plans to do), smaller bases that belong to XCOM/local military forces...
  14. DarkGemini24601

    X-COM RP THINK TANK (part2)

    I would be good with that. Other than the things we've covered thus far, is there anything else that requires discussion?
  15. DarkGemini24601

    X-COM RP THINK TANK (part2)

    Yeah, I'm not saying tech gets too far, I just need it to be at least a few months to a year in the future so I can involve my soldiers in fictional operations without messing with the world too much. Though, to be fair, I could just pull the creative freedom card and modify something. Like the...
  16. DarkGemini24601

    X-COM RP THINK TANK (part2)

    An additional question is this: When is the invasion set? If it's the near future (Say, 1015-1016), that would allow for a bit more creative freedom with backstories in terms of military operations, presidents/rulers, etc.
  17. DarkGemini24601

    X-COM RP THINK TANK (part2)

    I can go with either, though Europe is somewhat more centralized and has access to more funding, while South America is just secretive, wheras Europe could have a fairly hidden location if we needed one. Edit: Dahl said South America near the top of this page. Additionally, started work on my...
  18. DarkGemini24601

    Not Available for Comment

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  19. DarkGemini24601

    Unavailable

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