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  1. DarkGemini24601

    X-COM RP THINK TANK (part2)

    Total so Far: Scout (0) 0.5 maybe Sniper (1) 1.5 maybe Assault (1) Infantry (0) 1 maybe Engineer (1) Support (1) Medic (1) Gunner (0) Heavy (1) Rocketeer (0) Paratrooper (2) Destroyer (2) Shadow Operative (1) MEC Trooper (2)
  2. DarkGemini24601

    X-COM RP THINK TANK (part2)

    Please no. I love that class to death, but oversaturate it and it loses all meaning. I'll allow 3 paratrooper player characters, maybe four if someone gives me a really good reason... ;) Otherwise, satisfy your desire by taking one of the paratrooper NPCs under your wing. :rolleyes:
  3. DarkGemini24601

    X-COM RP THINK TANK (part2)

    Since it has been quiet and all, why don't I get a poll going here? What classes are people thinking about playing next season? For me, I know two classes that I'm set on. Paratrooper and MEC Trooper. Someone else wants to be a paratrooper too, so... if I have 2-3 people that want to be one...
  4. DarkGemini24601

    Rules XSDF Races, Lore, Classes, and Rules

    The Hall of Records (Government Appendix, Page 4) North American Union (NAU): A government formed by Canada, the United States, Mexico, the Central American Republics, and the Caribbean islands. Although it providers a unified government for the continent, it does not supercede nations...
  5. DarkGemini24601

    X-COM RP THINK TANK (part2)

    So I may have found an awesome picture while randomly browsing. The character was blond, so I had to do some meticulous paint editing for about an hour, but here it is. Yes, I kept that idea about her character design that Zombie established in the dark future. Green paint-tip hair is pretty...
  6. DarkGemini24601

    X-COM RP THINK TANK (part2)

    Make sure to submit them for GM review before posting. (Not that we have a character bios thread up yet anyway)
  7. DarkGemini24601

    X-COM RP THINK TANK (part2)

    Slowly raises eyebrow at the interesting joke.
  8. DarkGemini24601

    X-COM RP THINK TANK (part2)

    By the way, now that we have all the starting information up you can start creating your characters. Just be aware that if you want them to grow up on a colony, more information relating to the existing colonies will be given by a certain Rammalech in awhile. There's no rush: we probably won't...
  9. DarkGemini24601

    X-COM RP THINK TANK (part2)

    Ahh, that can work. I think I miswrote an ability or something, but I don't mind MECs figuring out the whole suppression thing.
  10. DarkGemini24601

    X-COM RP THINK TANK (part2)

    Fix - Illuminator Gunsight - An advanced scope that can read elerium emissions, which is crucial to detecting cloaked targets. Incredibly expensive to manufacture, so the XSDF does not have many to field.
  11. DarkGemini24601

    X-COM RP THINK TANK (part2)

    Research Options: Misc Gene Mods Misc Cybernetics Misc Psionic Tech Shield Technology Impact Vest Advanced Suppression Model (Don't remember what the hell this is...) Incinerator Module The Thumper Armor-Piercing Ammo Breaching Ammo Shredder Ammo Plasma Stellarator Reaper Rounds Incendiary...
  12. DarkGemini24601

    X-COM RP THINK TANK (part2)

    Sweet, I'm dumb. Let me fix that... :p I left some things open, as the gene mods and engineering show, but I do have some items and general stuff for us to go after. It largely depends on the foes we fight, too. Let me look for the list...
  13. DarkGemini24601

    X-COM RP THINK TANK (part2)

    Failed attempts by Lusett to create magic goo?
  14. DarkGemini24601

    X-COM RP THINK TANK (part2)

    I specifically chose a noble gas to show how the Tz6 could combine weird things. That's the only reason. I'm not going DEEP SCIENCE with that. (Was meant to give an aspect of lightness along with the aluminum. Its more wizardry than science)
  15. DarkGemini24601

    X-COM RP THINK TANK (part2)

    Alright, I'll answer any questions still remaining for you guys once you finish reading, then I'll nod off.
  16. DarkGemini24601

    Rules XSDF Races, Lore, Classes, and Rules

    Genetic Modifications: Altered genes that give the subject superhuman abilities. Certain gene mods can't be mixed. For example, you can only have 2/5 of the total eye modifications, and they can't be both of the light-spectrum visions. (Undeveloped Gene Mod) indicates something we will discover...
  17. DarkGemini24601

    Rules XSDF Races, Lore, Classes, and Rules

    “Vanguard of Forseti” Lore, Part 5 (Earth’s Medical Tech, Gene Mods, and Cybernetics) Medical Technology: Medicine in 2044 has advanced far in the past 26 years, including the Ethereal invasion. With the advent of the Tz6, which is easily manufacturable, hospital trips are quicker and more...
  18. DarkGemini24601

    Rules XSDF Races, Lore, Classes, and Rules

    “Vanguard of Forseti” Lore, Part 4 (XSDF Soldier Equipment) Equipment Items XSDF soldiers have two item slots that can be filled by two of the items below. The quantity can be doubled by class skills, though. (For example, engineers start with an skill called 'grenadier' that allows them two...
  19. DarkGemini24601

    Rules XSDF Races, Lore, Classes, and Rules

    “Vanguard of Forseti” Lore, Part 2 (Armor and Shields) Armor Levels of Protection (Vulnerable, very weak, weak, moderate, strong, very strong, immune) Very Light Ballistics - Weak Beam Lasers - Weak Gauss - Vulnerable Pulse Lasers - Vulnerable Plasma - Vulnerable Fusion - Vulnerable Particle...
  20. DarkGemini24601

    Rules XSDF Races, Lore, Classes, and Rules

    “Vanguard of Forseti” Lore, Part 1 (Materials and Weaponry) Materials MELD (Tz6) - Used in fields as wide as genetic modification, cybernetics, and metallurgy, the Tz6 is a valuable commodity. It is created from self-replicating nanites suspended in mineral salt solutions as simple as NaCl...
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