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Terra Dolor: OOC Discussion & Think Tank

Discussion in 'Role Play & Story Discussion' started by ZombieSplitter53, Apr 9, 2017.

  1. ZombieSplitter53

    ZombieSplitter53 Game Master Staff Member

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    So, just in time for our XCOM2 RP to be over, I have finally bought XCOM2. What took me so long? Money, obviously. It was under $30, I had a $20 gift card, and I'm almost done with Wind Waker (a gift from a good friend).

    So those who have played, any tips for the beginning? Any early mistakes that I can avoid would be great.
     
  2. DarkGemini24601

    DarkGemini24601 Well-Known Member

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    Mmm... it's been awhile since I've played vanilla. Let me think.

    If you have steam there's probably some fun, non-gameplay changing mods I can recommend too.

    Foremost, be wary of the mission timers. Guerilla ops give you eight turns to grab the package before its destroyed, and council missions have a fixed evac point you need to get to before 12 turns have elapsed. If you fail to make it, any troops left on the map (that survive the last enemy turn) will be captured. They might show up on subsequent council ops as prisoners to free but don't count on it.

    Gatecrasher's going to be difficult, though - provided you're not playing on Legend like some crazy person - grenades will break cover reliably and instant kill Troopers. Don't be shy about spamming them. You want your first squad to be uninjured so you can have full capabilities for the first month.

    Your Grenadier will be your best friend. The combat hacker tree on Specialists is better for your first rodeo I'd say. Sharpshooters are super bad on timed missions, provided you build them snipy. Go Gunslinger for hilarious Stacie action. Pistols have no ammo, though only sharpshooters have them. Rangers are good with shotguns, their swords are weaker and are only good for dashing attacks before you have run and gun. Don't rely on them for kills since they'll leave your Ranger up front possibly exposed.
     
  3. ZombieSplitter53

    ZombieSplitter53 Game Master Staff Member

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    Thanks, friend. Hopefully this will save a soldier or two.
     
  4. DarkGemini24601

    DarkGemini24601 Well-Known Member

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    Quoting this for posterity so I can find it on the right thread.
     
  5. ZombieSplitter53

    ZombieSplitter53 Game Master Staff Member

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    Great job guys. Everything is looking great so far. Things didn't go quite as I had hoped yesterday, but today is a new day, and my lengthy headache is finally gone.
     
  6. Dahlexpert

    Dahlexpert Well-Known Member

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    Great, the headache is dead.
     
  7. ZombieSplitter53

    ZombieSplitter53 Game Master Staff Member

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    For now. It shall rise again. And then I will need the help of great warriors like Sir Ibuprofen and Master Acetaminophen to vanquish it again.
     
  8. Frostlich1228 (Alt)

    Frostlich1228 (Alt) Well-Known Member

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    Please enjoy a collab between Zombs and me. :3
     
  9. ExoGrim

    ExoGrim Active Member

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    good job the two of you, I like both the interactions between Betty, Ed and Erin. (Erin is totally going to defile Betty's corpse if she were to die imo)
     
  10. Frostlich1228 (Alt)

    Frostlich1228 (Alt) Well-Known Member

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    I don't think she'd do that... Zulik's on the other hand...
     
  11. ExoGrim

    ExoGrim Active Member

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    don't remind me
     
  12. ZombieSplitter53

    ZombieSplitter53 Game Master Staff Member

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    As a heads up, the first mission will be on Sunday. It will involve 5-6 of your characters. Naturally, with ten characters, not everyone can go on it. Those who don't will be on the following mission.

    Before choosing who will go on it, I need to know if any of you won't be available on Sunday.
     
  13. ExoGrim

    ExoGrim Active Member

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    I most likely be late, going to a convention over the weekend, but I should be there
     
  14. ExoGrim

    ExoGrim Active Member

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    scratch that, I was just informed that I can't make it Sunday
     
  15. Black0ut

    Black0ut Active Member

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    I should be able to make it.
     
  16. Frostlich1228 (Alt)

    Frostlich1228 (Alt) Well-Known Member

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    Doing something Saturday but I should be able to make it Sunday
     
  17. Dahlexpert

    Dahlexpert Well-Known Member

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    Not me got to go to work really early no on my part.
     
  18. ZombieSplitter53

    ZombieSplitter53 Game Master Staff Member

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    No prob. Next mission will be done when you're available.
     
  19. ZombieSplitter53

    ZombieSplitter53 Game Master Staff Member

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    I feel compelled to explain something in terms of the Havenbrook Gargoyles. The reason one is seen being hoisted up instead of just flying up to its spot is because not all of the gargoyles are living creatures. More then half of them are simply stone statues.

    The reason for this is gargoyles are dangerous and can not be tamed in, say, the same way Charter tamed Slone. They're monsters, and they can be controlled only with a special charm they must wear at all times. The charms are expensive to make and the gargoyles are dangerous and difficult to capture, thus it is impractical to have a whole bunch of them when a few coupled with stone gargoyles meet the intimidation factor.
     
  20. Black0ut

    Black0ut Active Member

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    So we have a natural defense force of monsters to kill/ distract enemies in case the guild is attacked and intimidates most into submission. That's actually pretty cool. :D