NS2 Build 230 Out - Balanced Changes

Sarge

Just fix stuff.
Staff member
NW2-Generator.jpg

Guys UWE Released there first NERF patch. Be ready for game changing results from this. Both our servers have already been updated.

Balance
  • Evolving Onos eggs now requires three Hives instead of two. Onos eggs are a complex matter, and are a work in progress!
  • Reduced Onos armor by 100 (-8%, effectiveness vs. Exos and heavy weapons impacted less because armor).
  • Welder research time increased from 10 to 15.
  • Exo armor changed from to 300/390/480/570 to 400/460/520/580.
  • Welder rate reduced from 125/sec to 90/sec.
  • Reduced shadow step cost from 15 to 10.
  • Increased blink momentum to be close to build 220.
  • Increase start blink energy cost from 8 to 12.
  • Shift Hatch now creates 2 eggs, but costs 5 resources and has a 5 second cool down (was 1 tres per egg, no cooldown).
  • Increased trait structure (Shell, Spur, Veil) mature health by ~20%. Also increased their base health to be closer to their previous mature health.
  • Reduced spore research time from 90 to 60.
  • Hive build time increased from 150 seconds to 180 seconds.
  • Reduced Onos Gore range by 0.5 meters.
  • Added cooldown to shift hatch ability.
  • Lowered max healing on Crag.
  • Added minimum healing from Hives.
  • Changed combat timeout to 4 seconds.
  • Reduced mega regeneration (max regeneration is now 10 per second instead of 120).
  • Doubled ARC rate of fire (halved damage)
Fix
  • Fixed bug where the server would leak memory under some circumstances.
  • The ghost Power Node no longer takes damage, fixes a problem where the Power Node could not be rebuilt after being destroyed in some cases.
  • Fixed rare bug where a Hive could become invulnerable if it was killed in the same frame as it finishes building.
  • Fixed sound bug causing ambient sounds in the world to not play correctly.
  • Fixed unbuilt shifts being able to generate eggs.
  • Fixed Exo and Mine tooltips.
  • Fixed regeneration effect showing up in combat.
  • Fixed the "filter modded servers" option not always working correctly in the server browser.
  • Fixed ARC targeting issues.
  • Fixed already recycled units still taking damage.
  • Added protection against speed hacking.
Improvement
  • Added more loading screen tooltips.
  • Added a display to the server browser to show the number of servers in the list.
Sdk
  • Added the ability to specify "passes" for build rules in the Builder to setup simple dependency relationships.
  • Added SoundEffectInstance:SetCoords() function.
 

Cortez

New Member
BUILD 232
Thought i should add this in for you.


Balance
  • Changed combat time-out to 3 seconds (was 1.5) seconds (makes Regeneration and Cloaking less powerful and easy to use).
  • Reduced Shade cloaking radius from 20 to 14.
  • Re-balanced Crags so they now self-heal, but only give 3% health every 2 seconds (min 10, max 40). (was 5%, min 10, max 50).
Fix
  • Fixed error when starting Explore mode.
  • Fixed bug where Crags were getting too much health.
  • Fixed crash when a render_setup file could not be parsed due to improper formatting.
  • Fixed bug where text with multiple lines was not properly printed to the console.
  • Fixed bug where the spinner on the loading screen did not display if texture quality was set to medium.
SDK
  • Added a second parameter to the callback called from Shared.SendHTTPRequest in the case of an error, which specifies the error message.
  • Changed models to use a default material if one wasn't specified in the imported file.
 

Cortez

New Member
  • Also this wasn't announced with the 230 build but applies to skulk movement.
  • Wall jump upward boost increased from 2 to 2.5.
  • Wall jump vertical modifier decreased from 9 to 5.
  • Wall jump forward boost increased from 1.18 to 1.2.
  • Minimum wall jump speed increased from 8.5 to 9.
  • Maximum fall acceleration increased from 6 to 9.
  • Ground acceleration increased from 85 to 140.
  • Ground friction increased from 12.16 to 20.
  • Wall walk code reworked and should feel a lot better now.
 
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